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- CD32VIEW ASCII version, Vol. 1, No. 2 - April 1, 1994
-
- C D 3 2 V I E W
- ----------------------------
- The MONTHLY information
- source for the Amiga CD32
- ----------------------------
- Vol. 1, Issue 2 - April 1, 1994
-
- Table of Contents:
-
- The Front Page
- New Game Reviews
- Amiga News/Stuff
- The Back Page
-
- ------------------------------------------------------------------------
-
- This issue: Microcosm Reviewed (Screenshots included!)
- Amiga CD Football arrives!
- CD32 Titles on your Amiga?
-
- ------------------------------------------------------------------------
-
- CD32View (c) 1994 Sean Caszatt
- All Rights Reserved
-
- Although freely distributable, no part of this electronic publication
- may be reproduced without the written consent of the copyright holder.
-
-
- Welcome!
-
- The Front Page
-
- Editorial Column - CES Reaction to CD32
- The Serial Port - Mail from the Readers!
- The Bulletin Board - Corrections/Comments
- How to Reach Us - How to contact CD32View
-
-
- Editorial Page
-
- There's been a lot of talk about the poor showing of the CD32 at the Winter
- Consumer Electronics Show. However, a recent publication called
- the SHOW REPORTER gave the Amiga CD32 high praise.
-
- For a product criticized as not having a high enough profile at the show,
- it was apparently high enough to be noticed by some people in a position
- to let others know about it. That's a GOOD thing.
-
- In a section of the publication called TEN BIGGEST DEALS AT WINTER CES, the
- slew of new videogame systems displayed at the show (3DO, Jaguar and CD32)
- came in at number six. The Amiga CD32 was the first system mentioned in a
- recap of what was presented at the show.
-
- In a section called HOT PRODUCT PICKS, the CD32 was not only mentioned but
- given a quarter page description with a color photo. (The Jaguar was also
- mentioned, in all fairness). The title of the CD32 description was "Coming
- to America". The description noted the strong sales of the machine in the
- UK.
-
- On the last page of the magazine, some top journalists from consumer
- electronic magazines were asked to pick their "Best in Show" awards. Jim
- Willcox, editor of TWICE magazine, picked the CD32 as one of his personal
- favorites.
-
- SHOW REPORTER was sent to all attendees of the show and that is obviously
- going to include some high-ranking officials in a position to give more
- exposure to the machine.
-
- Commodore has said that the reason that their booth was not on the show
- floor competing with the "high traffic" booths of the 3DO and Jaguar was
- so that they could work out deals and introduce the machine to people in a
- position to carry the machine in retail outlets. Some people, myself
- included, thought that excuse was merely to mask the fact that they did
- not have the money to allow for a flashy booth. Commodore may just have
- played it smart and saved money and still gotten the type of profile that
- the machine needed to get into the retail stores. Rumors indicate that
- Electronics Boutique, Blockbuster Video, Software, Etc. and possibly
- Wal-Mart have expressed more than a little interest in carrying the CD32.
-
- If these reports are correct, the machine will be given a better start than
- many have forecasted. We can only now sit and watch...and wait.
-
- Sean Caszatt, editor & founder of CD32View
-
-
- The Serial Port - Mail from our readers!
-
- ------------------------------------------------------------------------
- CompuServe Mail
-
- Date: 28-Feb-94 01:12 EST
- From: Steve Ahlstrom [76703,2006]
- Subj: CD32View
-
- Sean,
-
- Your first issue of CD32View looks great! Just a couple of comments...
-
- The price on 3DO was reduced a couple of weeks ago to a suggested
- retail of $499.
-
- My friends in the Atari world tell me the expected price of Jaguar CD-ROM
- is $199, availability will be in June. However, until it materializes,
- that's still strictly rumor.
-
- ------------------------------------------------------------------------
- FIDONet Netmail
-
- Date: 01-Mar-94 10:42 EST
- From: Mike Latinovich [FIDO 1:233/17]
-
- Hi Sean!
-
- I just grabbed the first issue of CD32View Magazine (Can't do the nifty &
- small '32' like you can from my BBS.) and I thought it was great!
-
- Keep up all the good work, and keep the CD32 Community going (as well as us
- Amiga junkies who've had mass contact with the CD32!).
-
- ------------------------------------------------------------------------
- Internet Gated Through FIDONet
-
- Date: 03-Mar-94 12:00 EST
- From: David Steidley [INTERNET: DS1971@CMSUVMB.BITNET]
-
- All I can say is "Bravo!" With CD32 games not being the cheapest in the
- world, I was realy wanting a review like what you have put out. Keep up
- the good work.
-
- ------------------------------------------------------------------------
- Internet Gated Through FIDONet
-
- Date: 10-Mar-94 10:08 EST
- From: W. LAMEE [INTERNET: LAMEE@TUDOBM.TUDELFT.NL]
-
- Hi there,
-
- I just read CD^32 view, and, like you asked, I am offering my opinions.
-
- I like most of it. Why did you include the pic as a GIF file? So PC-dudes
- can see it? Then I think it would be best if you also included a plain
- ASCII file, so more people can read and learn about the CD^32 and maybe
- buy a unit.
-
- I don't have Labyrinth of Time yet, but I think the review on it was good
- - I believe I know what to expect - basically a good looking game, slightly
- flawed by loading time and user-interface. I think it got a fair rating.
-
- Keep up the good work,
-
- W. Lamee
-
- ------------------------------------------------------------------------
-
- How to Contact CD32View
-
- CD32VIEW can be contacted via the following means:
-
- FIDONet Netmail: 1:2601/512 (Sean Caszatt)
-
- BBS Number: (412) 962-1590
-
- Internet: Sean.Caszatt@f512.n2601.z1.fidonet.org
- 72143.521@compuserve.com
-
- Compuserve: 72143,521
-
- Or good old Snail Mail: 2978 Ford Avenue
- Sharpsville, PA 16150
-
-
- The Bulletin Board
-
- The Bulletin Board
- ------------------
-
- Thank You! - Our way of saying thanks!
- Whoops!!! - The board of corrections.
- Credits - Informational stuff
-
- Thanks and Kudos!
-
- I'd like to take this opportunity to thank those that made the launch of
- this newsletter such a success:
-
- Mike Moon - for hatching the newsletter into the SAN network.
-
- Glenn Schworak - for his quick and fair criticisms of the first
- issue and his enthusiasm.
-
- Stace Cunningham - for getting the newsletter onto the Internet.
- That provided a very HIGH profile for us!
-
-
-
- Whoops! We goofed.
-
- Jaguar Specs Not Quite Right
- ----------------------------
- While it's not really an error, we listed the actual processor types for
- all of the new videogame systems with the exception of the Atari Jaguar.
- We merely listed the system as 64-bit. The Jaguar uses two 32-bit
- proprietary RISC-based chips known as "Tom" and "Jerry" on a 64-bit data
- bus. We also listed the speed of the unit at 55 MIPS, a figure that's
- being disputed widely. If anyone has any updated specs on the Jag,
- please let us know!
-
-
- Articles Pushed Back an Issue
- -----------------------------
- We had to push back a few articles until the next issue. I got a bit
- ambitious on what I thought I could actually get accomplished for this issue.
-
- The review of DIGGERS was pushed back because I wanted to make sure the
- review of AMIGA CD FOOTBALL was given the amount of time it deserved.
-
- The FMV module article was pushed back because I could not obtain a FMV
- unit to review. I've seen the unit, but I couldn't write a full review
- based on the limited exposure I've had with it.
-
- The article on using CDTV titles with the CD32 has also been pushed back
- until the May issue. I didn't allow myself enough time for a project
- of that magnitude.
-
- CD32View Credits
-
- This newsletter is created on Amiga computers.
-
- It is worked on in various stages using an Amiga 2500, an Amiga 3000T
- or an Amiga 4000/030. It all depends on where I am sitting at the time
- I'm typing...and I'm always carrying a disk in my jacket with the most
- current version.
-
- Software used:
-
- MEmacs, the editor supplied with every Amiga. It's SIMPLY the best. I've
- tried others, but only MEmacs works for me. Hey, at least I don't use ED!
-
- Guide2Doc, by Bernd Koesling, is used to produce the ASCII/ANSI version
- of the newsletter. Thanks Koessi!
-
-
- CD32 REVIEWS
-
- CD32 REVIEWS - GAMES
-
- Microcosm - Psygnosis' killer CD game!
- John Barnes European Football - Is it World Cup material?
- International Karate + - Mortal Kombat it ain't.
- Amiga CD Football - Finally, a REAL sports game!
- Previously Reviewed... - Previous Reviews
- Rating Explanation - How we rate the games.
-
-
- Microcosm Review
-
- MICROCOSM is one of the most anticipated games for the CD32 system. Now,
- it's finally available. We've finally managed to get our hands on it.
-
- (Editor's note: We reviewed the PAL version of the game. At press time,
- Psygnosis was indicating that an NTSC version for general release was not
- planned. Commodore has indicated that MICROCOSM will be available with
- the US release of the machine.)
-
- This is a game that has been in development for a long time. It's roots
- go back to the CDTV. Don't let that mislead you. Unlike LABYRINTH OF
- TIME, this game will NOT run on the CDTV. It's a CD32 game.
-
- Psygnosis have always had wonderful introduction animations in their
- games. As if to flex the muscles that the new CD32 console provides,
- the intro animation on MICROCOSM is the finest computer generated
- animation I've seen short of the dinosaurs in the movie JURASSIC PARK.
- It's stunning. The accompanying sound effects add a lot to the
- atmosphere provided by the visuals.
-
- One doesn't buy a game to watch the introduction. Does the game live up
- to the expectations and claims we've heard people make about it?
-
- Let me say that this game has "slick" written all over it. The
- packaging is nice and of high quality. Although the screen shots on the
- box are from the PC version of the game, they do not mislead you on what
- you will see when the game boots up on your CD32.
-
- The game, if you don't know already, revolves around a plot similar to
- the that of the movie FANTASTIC VOYAGE. The player is in charge of
- manning various miniature vehicles through the inner workings of the
- human body to cure an ailing man. You have to kill the viruses inside
- the body and remove a computer controller device that is implanted in the
- patient.
-
- After choosing the part of the body you'd like to travel through first,
- the game displays an animation of your vehicle (different vehicles for
- different parts of the body) entering the bloodstream.
-
- The game boils down to a simple shoot-'em-up. You basically try to blast
- everything that comes toward you, while simultaneously avoiding collisions
- with objects and the walls of the veins or arteries you're passing
- through.
-
- The graphics are stunning as you pass down the "pipes" of your patient.
- The walls glisten as if reflecting the spotlights from your craft. The
- action is fast, sometimes too fast, and really exhilarating. After a
- while, the graphics do fade into the background and you begin to
- concentrate on the game.
-
- FANTASTIC VOYAGE was also turned into a game. It looked nice, but was
- hard to control. The same problem haunts MICROCOSM, but not nearly to
- the degree that it did FANTASTIC VOYAGE. The CD32's keypad type
- controller is at fault here. It simply doesn't provide enough control
- over the direction of your vehicle. It does get easier after repeated
- plays, but it is frustrating at first.
-
- For all it's slick packaging though, there seems to be one slight
- oversight. The snazzy looking instruction book is wonderful to look at
- but it is not full of details on how to play the game. More than one
- person has contacted me via E-Mail to tell me that the information needed
- to get from one level to another is not included in the manual. And
- frankly, without their help, I wouldn't have gotten to the second level.
- That's a real shame. (See our new hints column for a tip.)
-
- Nonetheless, I couldn't stop playing MICROCOSM for very long. I'd stop
- for awhile and grumble that the game was too hard, but I kept coming back
- to it. The hooks were in. It's kept my attention longer than any
- shoot-'em-up for the CD32 so far.
-
- Waiting for this game has been hard for the CD32 owners who really wanted
- to see what their machine can do. Well, the wait is over. MICROCOSM shows
- that the CD32 CAN handle more than platform games and 16-bit type
- shoot-'em-ups. It's just a shame that it didn't come with decent
- instructions.
-
-
- Ratings:
- Graphics: 95% Manufacturer:
- Sound: 95% Psygnosis Ltd.
- Gameplay: 95% 675 Massachusetts Avenue
- Control: 80% Cambridge, MA 02139
-
- OVERALL RATING: 91% PICK HIT! Video Mode: PAL
-
- John Barnes European Football Review
-
- Sports games are important to a videogame system. If you look at the Sega
- Genesis or Super Nintendo, you'll see a load of sports games. Some are
- good and some are not so good. There are a lot of them, though.
-
- Right now, sports games are few-and-far-between on the CD32. That's what
- makes this game so glaringly bad. It's got no competition, but yet it does.
- If that makes no sense to you, let me explain: The CD32's first sports
- game is the one that people will initially point fingers at. Since there
- are few sports games on the CD32 right now, the consumer will compare
- it to what is available on other systems. "The CD32 stinks at sports games"
- is the comment one will expect to hear after playing this game.
-
- I don't profess to know anything about soccer. I know the basic rules and
- that's about it. One thing I do know is that soccer games have always
- been a lot of fun to play. I've played soccer on videogame systems since
- I owned an Atari 2600 in the early 1980's. From that, I graduated to
- INTERNATIONAL SOCCER on the Commodore 64 and then moved on to SENSIBLE
- SOCCER for the Amiga. However, I don't watch soccer on television and I'm
- not particularly excited about the World Cup coming to the United States
- this year.
-
- This game is an exercise in frustration from the time you boot up to the
- time you turn it off. (And for me, there was not a lot of time in between.)
- Passing to your teammates is nearly impossible. Scoring is even harder.
- The computer didn't seem to have any trouble doing both.
-
- The graphics and sound are adequate. They're not bad, but I was shocked
- when I saw the Amiga version of the game. There is no difference between
- the two versions. The CD32 version should have something extra. The
- game doesn't cost as much as other CD32 titles, so it's not like they're
- trying to sell this as a top-of-the-line release. That's honest enough.
-
- I hate to trash the game, but it asked for it. I'm not familiar enough
- with the soccer scene to know who John Barnes is, but I don't think he'd
- want to play this game.
-
- Ratings:
- Graphics: 65% Manufacturer:
- Sound: 70% Krisalis Software Ltd.
- Gameplay: 25% Teque House, Masons Yard, Downs Row
- Control: 25% Moorgate, Rotherdam
-
- OVERALL RATING: 46% Video Mode: NTSC
-
-
- Amiga CD Football Review
-
- I'm a huge football fan. As a result, I love playing football on
- videogame systems. Not being much of an athlete, I can't say that I know
- what actually playing the game is like. I have played a lot of football
- on videogame machines and computers, so I do know what I like about those.
-
- AMIGA CD FOOTBALL is a game I've been waiting to play ever since I knew
- that it was in the works. I saw a report of the original CDTV version in
- a magazine and I waited for it to be released. That was a long time ago.
- Now that it's here, it doesn't look like much was changed since it was
- announced for the CDTV.
-
- Upon starting the game, the player is present with a CDXL animated
- "assistant coach." He points out the three different types of play
- available: Arcade, Coach and Commissioner and provides some humorous
- comments about the game.
-
- The arcade option is similar to most videogame football offerings on
- other consoles. The user calls the plays and then controls the players.
- The coach option allows the user to call the play, but the computer
- controls the players. This gives the game a more strategy oriented feel.
- The commissioner option isn't really a game. It's more like a glorified
- demo mode. Simply pick the teams and then watch the game. The user
- doesn't call plays and cannot control the players.
-
- After selecting the type of game and selecting your team and opponent, a
- pseudo-sportscast begins. Various commentators give their opinion about
- the teams, the weather conditions and possible strategies the players
- might try to use.
-
- Then, finally, the game begins. After the kickoff, the player is
- presented with the appropriate play selections. There are a wide variety
- of plays available to both the offense and the defense. The plays are
- color coded as to what type of play they are. Orange indicates a running
- play/defense and green indicates a passing play/defense. Grey plays are
- special-teams plays like punting and field goal attempts. To make the
- play-calling during a two-player game, playbooks for both the offense and
- defense are included. In the playbooks, each play has a number that can
- be entered via the controller to keep the other player from knowing
- exactly what play is being selected.
-
- So, how does AMIGA CD FOOTBALL stack up to the competition? It's a solid
- football game that does show it's age a bit. Graphically, it's on a par
- with the 16-bit football games. After playing my fair share of football
- on the Super Nintendo and the Genesis, there's nothing that AMIGA CD
- FOOTBALL offers that beats those systems. It cannot hope to compete with
- something like JOHN MADDEN on the 3DO. It's roots are firmly planted in
- the 16-bit CDTV and that's not something that will sit well with those
- CD32 owners looking for a game to brag about. I loved the passing game
- and the large selection of plays. Unlike JOE MONTANA '94 on the Sega
- Genesis, the whole play selection and execution process is something that
- can be mastered in just a few downs. You can concentrate on the game
- rather than fumbling with the controls.
-
- The CDXL animation is used well and looks fairly good. It's rather
- grainy in some instances though and there's some fringing on some of the
- graphics. (The crowd scenes following a touchdown and the "assistant
- coach" are the worst cases of this.) The voices during the game can get
- annoying after a few games, but they can be switched off.
-
- If this game had been released on the CDTV, it might have actually sold
- some CDTV's. Three years ago, I'd have purchased a CDTV to play this game.
- I wouldn't say this is a game I'd buy a CD32 to play, but I'd surely buy
- the game if I owned a CD32.
-
- (Editor's Note: Putting this disc into a CDTV unit revealed some
- interesting things. The game will not run on a CDTV, but it can be
- browsed if you use a program like DirWork or Directory Opus. It reveals
- how little the game has changed since the game was developed for the
- CDTV. The icon for the game still reads CDTV SPORTS FOOTBALL.)
-
- Ratings:
- Graphics: 70% Manufacturer:
- Sound: 80% Commodore Electronics, Ltd.
- Gameplay: 80% 1200 Wilson Drive
- Control: 85% West Chester, PA 19380 USA
-
- OVERALL RATING: 79% Video Mode: NTSC
-
-
- International Karate + Review
-
- This is the type of CD32 game I'm ashamed to admit exists. INTERNATIONAL
- KARATE + (aka IK+) was available on the Commodore 64. It hasn't changed at
- all since then.
-
- Now, I'll stand by a game that remains unchanged from platform to platform.
- That's usually the sign of a classic game. Only a few games actually
- deserve that status. This game is not one of them.
-
- It's bad enough that the game, a simple karate beat-'em-up, has been ported
- from the ECS Amiga unchanged, but the game's attract mode still tells
- you to press keys like F1 and F2 to select players. The last time I looked,
- a keyboard is not standard equipment for the CD32. They could have at
- least cleaned up the code to show the proper buttons to push on the CD32's
- controller. If you need an example of shovelware, this game is it.
-
- All gripes aside, the actual game may have stood it's ground in 1988 (the
- copyright date of the game, still proudly displayed in the attract mode),
- but IK+ just doesn't cut it anymore. This is the age of STREET FIGHTER II
- and MORTAL KOMBAT type beat-'em-ups. IK+ looks very much like the port of
- an 8-bit Commodore 64 game that it is.
-
- It wouldn't be that bad if you could use the CD32's control pad to at least
- salvage some nostalgia from the game. As it stands, the CD32 control pad is
- almost impossible to use for this game. We plugged a normal Amiga/Atari-type
- joystick in and it worked much better. Unfortunately, that's not saying
- much.
-
- Save your money, avoid this game.
-
- Ratings:
- Graphics: 50% Manufacturer:
- Sound: 50% System 3 Arcade Software Ltd.
- Gameplay: 50% 18 Petersborough Road
- Control: 30% Harrow, Middlesex HA1 2BQ UK
-
- OVERALL RATING: 45%
-
-
- Previous CD32View Reviews
-
- Here are the ratings of the games previously reviewed by CD32View.
-
- Title Overall Rating Issue Date
- ----- -------------- ----------
- LABYRINTH OF TIME 79% 3/1/94
- PIRATES! GOLD 87.5% 3/1/94
- MEAN ARENAS 75% 3/1/94
- OSCAR 80% 3/1/94¹
- PINBALL FANTASIES 90% 3/1/94¹
- SLEEPWALKER 20% 3/1/94¹
- CASTLES II 50% 3/1/94¹
- LIBERATION 90% 3/1/94¹
- WHALE'S VOYAGE 3% 3/1/94¹
- DEEP CORE 80% 3/1/94¹
- ROBOCOD: JAMES POND 2 80% 3/1/94¹
- TROLLS 75% 3/1/94¹
- ZOOL 80% 3/1/94¹
- NIGEL MANSEL CHAMPIONSHIP RACING 85% 3/1/94¹
- D/GENERATION 65% 3/1/94¹
- ARABIAN NIGHTS 60% 3/1/94¹
-
- ¹ - Games were not originally reviewed in CD32View and the rating given is
- translated from a different rating method.
-
- The Ratings - Explained
-
- We judge the games we review in four different categories:
-
- Graphics
- --------
- This is pretty self explanatory. The higher the percentile, the better
- the graphics are.
-
- Sound
- -----
- Another no-brainer. The higher the percentile, the better the sound.
- Although, this also relates to it's coordination with the gameplay. If
- the sound seems inappropriate for the type of game it is, the game will
- score lower in the Sound category even if the sounds are technically well
- done.
-
- Gameplay
- --------
- The gameplay refers to the addictive quality of the game as well as the
- way the game plays. If you find your self sitting and watching rather
- than interacting with the game, the game will score lower than one that
- actually involves you.
-
- Control
- -------
- This refers to how easy the game is to control given the standard CD32
- controller. A game requiring a special controller that is not specified
- or not included will be penalized. A game that comes with a special
- controller or one that recommends that, say, an Amiga mouse might work
- better than the standard CD32 controller will not be penalized.
-
-
- Amiga/CD32 News & Stuff
-
- Amiga & CD32 News
-
- MGM/UA to make CD-Videos - Deal inked!
- Rumors/Rumors/Rumors - What's buzzing around.
- News from Europe - European news
-
- Columns
-
- CD32 Titles on the Amiga - What CDs work on Amigas?
- Hints & Tips - Stuck or out of luck?
-
-
- MGM/UA to make CD-Videos
-
- MGM/UA, the studio with the rights to such Hollywood classics as ROCKY
- and RAIN MAN, has signed a deal with Philips to produce CD-Videos. The
- CD-Video format currently is supported by the Philips CD-I player and the
- Commodore/Amiga CD32 through the use of a full-motion video module.
-
- MGM/UA has agreed to produce 30 films in the CD-Video format for use with
- these systems. Apparently, Philips will have their pick from MGM/UA's
- film library which includes hit movies like THELMA AND LOUISE, 16 James
- Bond titles, RAGING BULL and A FISTFUL OF DOLLARS.
-
- MGM/UA joins Paramount Studios as a charter supporter of the CD-Video
- format. Through a similar agreement with Philips, Paramount has released
- such titles as TOP GUN, STAR TREK VI and SLIVER on CD-Video.
-
-
- Rumors/Rumors/Rumors
-
- Rumors...oh, those nasty rumors:
-
- Shovelware: Dead? - Development is up!
- The SX-1 Module - Microbotics new product!
-
- Please remember that all information found in this section is based
- on information from sources that may or may not know what's really going
- on.
-
- Rumors make for interesting conversation. Rumors make for active
- imaginations. Don't base purchasing decisions on anything other
- than something you've seen or know is true.
-
-
- Shovelware: Dead?
-
- According to recent reports, some game companies are taking a hard, fast
- look at the sales numbers that the CD32 is racking up in Europe and
- throwing themselves into developing real games for it.
-
- Apparently, PC game companies are beginning to develop CD32 titles in
- tandem with their PC CD-ROM titles.
-
- This is encouraging news, but no names have been given, so we really
- don't know what to expect.
-
- One report we received said something about Commodore UK negotiating with
- LucasArts to get REBEL ASSAULT and DAY OF THE TENTACLE ported to the
- CD32. Since we cannot confirm that, it remains a rumor and nothing more.
-
-
- The SX-1 Module
-
- As reported last issue, Microbotics are readying a module that will
- expand the CD32 into a full computer. This module, called the SX-1, is
- much closer to release than we originally believed. It will add a serial
- port, a floppy drive port, an RGB port and 2 Parallel ports (one for a
- printer, the other for ParNet) to the CD32. Expect this bundle of joy to
- arrive possibly in late April at a price of around $150-$200 (US).
-
-
- European News
-
- European News & Information
- From: aad.nieuwmans@amiexh.hacktic.nl (Aad Nieuwmans)
-
- Some news for add-ons: The firm Eureka (Holland) are releasing a
- hardware project for the CD32 with which you can actually connect it
- on any Amiga and use it as a CD-ROM. It comes with a CD for the CD32
- and software to mount it on the workbench, it fits in the serialport
- and it also got a midi-interface (where are the CD+MIDI Cd's, any
- titles available?).
-
- The hardware is called The Communicator and I've ordered it already,
- when I actually get it, I could write you about this fine piece of
- hardware. Here's a kind of featurelist:
- ----------------------------------------------------------------------
- The Communicator enables CD32 to communicate with other Amiga's. With
- the Communicator, you can use CD32 as intelligent CDrom drive.
- Control your CD32 from Scala and start Audio or even Mpeg tracks.*
- Or View iff aga/pcx/gif and other CD's even on non-aga machines. *
- needs Mpeg cartridge.
-
- Uploading and starting programs on the CD32 is possible making CD32 a
- powerful stand alone Computer with communication and graphics
- capacities far better than CD-I! The Communicator plugs in the
- keyboard plug and doesn't occupy the expansion slot.
-
- Intelligent CDrom drive
- The CD32 is a state of the art dual speed, multi-session drive. With
- the Communicator up- and download files from amiga to CD32 is
- achieved with a speed of upto 115200 baud! Because of intelligent
- multi-tasking, both the CD32 and amiga can perform other tasks while
- exchanging data, the internal logic of the communicator takes care of
- error correction and insures error free data transfer.
-
- SCALA, CD32, the Communicator and how they work together.
- Scala specially wrote a new EX module for Eureka's Communicator.
- With this EX module and the communicator it is now possible to
- control both audio CD's and Full motion video CD's (when an MPEG
- cartridge is installed), starting audio and Mpeg tracks on CD32 from
- SCALA on the remote machine. This makes CD32 a full blown Mpeg player
- station for scala. At last full motion video can be played in SCALA
- by using the Communicator, the CD32 and the Mpeg cartridge.
-
- The MIDI interface
- This popular music interface MIDI is supported. The Communicator
- comes with high speed MIDI IN/OUT and TRU plug. MIDI can be used
- from the CD32- or the amiga-side. The Communicator can also be used
- as stand alone MIDI interface on the amiga or CD32. Popular programs
- such as Bars&Pipes, Helm,Scala and many more can use Midi to control
- anything from keyboards upto drum-computers.
-
- Connectivity and safety
- The Communicator connects to the CD32 keyboard plug, leaving the
- expansion port free for Mpeg cartridges or memory expansion boards
- and allowing still the keyboard plug being used (ported tru), all
- circuits are protected against wrong connection and static
- electricity so you can safely connect and disconnect two machines.
-
- Viewing CD disks
- Now you can view IFF (including AGA), PCX, GIF and other pictures on
- your CD32 by simply loading the picture CD in your CD32. You can
- also copy pictures to your Amiga. Viewing aga pictures can be very
- handy when the connected machine is non-aga such as the A500 and
- A2000. The Communicator supports also a unique Photo-mode which
- enables it to display PhotoCD disks.
-
- Control
- CD32's control pad emulates the mouse. The workbench , a terminal
- program and Scala backgrounds are available on the CD. Spare room of
- the CD is filled with spectacular PD software.
-
- The Communicator package contains:
-
- - Communicator hardware with MIDI/Serial/keyboard plug.
- - Communicator CD crowded with the Communicator program, utilities
- and PD software.
- - Amiga disk for installing the amiga side and manual in
- English/German and Dutch.
-
- Eureka's Communicator has 1 year warranty. Retail price will be
- around 250 DM including taxes. Available mid March 1994.
-
-
- Eureka company backgrounds Eureka, based in Beek(L) near Maastricht,
- the Netherlands. Was founded in 1989. In 1992 Eureka started
- developing hardware products for the amiga. It's first product was
- the Eurocomp, a broadcast quality composiet and Y/C video encoder.
- After some custom hardware projects for the Dutch government, Eureka
- decided to concentrate fully on designing products for the Amiga
- market. Further products are the Afterburner 50mhz 68030 turbo for
- the A4000/A3000 and a Photoviewer for CD32.
-
- ==================================================================
-
- For more information or evaluation units contact Eureka,
- Eureka, Frank Hoen
- Adsteeg 10
- 6191 PX Beek(L)
- The Netherlands
- tel. +3146370800
- fax. +3146360188
-
- --------------------------------------------------------------------
-
- CD32 Titles on the Amiga
-
- Some of our readers own Amigas with CD-ROM drives. They may be
- wondering what CD32 titles will work with their Amiga. That's what this
- column will help them find out. We'll be testing two titles every month
- to see if they'll work on any of these set-ups: An Amiga 4000/040 with a
- Texel DM-3028, an Amiga 3000T/030 with an NEC Multispin 38 or a CDTV
- (which is basically an Amiga 500 with a built in CD-ROM drive).
-
- It's quite possible none of them will work with the latter two systems.
- Both lack the AGA chipset that the CD32 contains. But, knowing that a
- lot of people own the older Amigas, we didn't want to ignore them.
-
- This month's games: LIBERATION and ZOOL
-
- LIBERATION
- ----------
- Forget about this game in CD form if you own a non-AGA machine. LIBERATION
- is available on disk for both the non-AGA machines and the AGA machines.
- Playing it from CD on anything but the CD32 prevents you from seeing the
- wonderful introduction sequence. The game will work on an AGA machine
- with a CD-ROM drive without any problems at all. Just pop the disc in
- your CD-ROM drive and click on the provided icons. That's it. No fumbling
- with trying to launch it from the shell or anything like that.
-
-
- ZOOL
- ----
- ZOOL for the CD32 bombed out on the Amiga 4000/040. It GURU'd the machine.
- The CDTV refused to boot with it in the drive.
- The A3000T/030 recognized the disc (as did the A4000/040), but refused to
- run the program.
-
-
- Hints & Tips
- -------------------------------------------------------------------------
- This months tip: MICROCOSM
-
- This tip sent to CD32View from the USENET.AMIGA.GAMES area by
- icb1fw0k@fiu.edu (Tom Bonge)
-
- I found this, may be helpful:
- ---------------------------------------------------
- MICROCOSM
-
- A Tip for playing....
-
- After hours of going round in circles in the cephalic vein, I have
- finally found out that you can control your destination when you hit
- the sheild points.
-
- Go to the map (Left Action), and press the yellow button to select
- where you want to go(The Red bits).
-
- If you take a wrong turn, you can press the Green button + Left Action
- button to "Hyperspace" to the highlighted part.
-
- I can't seem to find this info in the manual or the ingame info.
-
- Some Omission, huh?
-
- -------------------------------------------------------------------------
-
- Do you have a tip for a CD32 game that you'd like to share with us?
- Please send it to us via one of our E-Mail addresses.
-
-
- The Back Page
-
- CD32View's
- The Back Page
-
- Amiga/CD32 Dealers
- What's coming next month?
- CD32View Distribution Sites
-
- Amiga/CD32 Dealer Directory
-
- CD32View Dealer Directory
-
- Dealer Listing
- HOW TO GET IN THE LISTING
-
-
- CD32View's Amiga/CD32 Dealer Listing
-
- CD32View Dealer Listing:
-
- Applied Computer Systems
- 6108 Watt Avenue
- North Highlands, CA 95660
- Phone: (916) 338-2000
- Fax: (916) 338-2004
- BBS: (916) 338-2543
-
- Computer Basics, Inc./Amigaman
- 1490 N. Hermitage Road
- Hermitage, PA 16148
- Phone: (412) 962-0533
- Fax: (412) 962-0279
- BBS: (412) 962-0961
-
- Moebius Computer Concepts
- Suite #101-306 Burnside Road West
- Victoria, BC V8Z 1M1 CANADA
- Phone: (604) 386-2667
- Fax: (604) 380-3032
-
-
- Note: CD32View does not endorse the dealers listed here. They are listed
- for the convienence of our readers. No compensation is required to be
- listed.
-
-
- How to get listed in the CD32View Dealer Listing
-
- If you're an Amiga dealer or CD32 dealer, big or small, please send
- us your business' name, address, telephone number and fax number to be
- listed here. We'd like to provide our readership with a list of places
- where accessories and software can be found.
-
- We can be reached via the Internet, FIDONet Netmail or US Mail.
-
- Internet: Sean.Caszatt@f512.n2601.z1.fidonet.org
- 72143.521@compuserve.com
-
- Compuserve: 72143,521
-
- FIDONet Netmail: Sean Caszatt at 1:2601/512.0
-
- US Mail: Sean Caszatt
- 2978 Ford Avenue
- Sharpsville, PA 16150
-
-
- What's coming next issue?
-
- In the May, 1994 issue of CD32View, look for the following:
-
- o Reviews of the New Grolier Electronic Encyclopedia, Diggers and
- Defender of the Crown II
-
- o A look at the MPEG Full Motion Video Module featuring reviews
- of several CD-VIDEOs including STAR TREK VI and PLAYBOY'S
- COMPLETE MASSAGE
-
- o CDTV titles - What works and what doesn't work with the CD32?
-
-
- CD32View Distribution Sites
-
- CD32View Distribution Sites
- ---------------------------
-
- The latest issue of CD32View can be file-requested
- (FREQ'd) at these BBS' under the magic name
- CD32VIEW. You can also download the magazine from
- these systems in the traditional way as well.
- (File-requests not available from non-FIDO sites.)
-
- United States Distribution Sites:
-
- Project Aurora Harbour Lights
- Sharpsville, PA Kennebunkport, ME
- (412)962-1590 (207)967-3719
- FIDONet 1:2601/512 FIDONet 1:326/209
- Sysop: Sean Caszatt Sysop: Rick Lembree
-
- Video Game Info Svc Mike's Video House
- Glen Ridge, NJ Glendale, CA
- (201)509-7851 (818)240-5769
- FIDONet 1:2605/156 FIDONet 1:102/852
- Sysop: Mark Astarita Sysop: Mike Moon
-
- The Gateway BBS Pioneers BBS
- Biloxi, MS Edmonds, WA
- (601)374-2697 (206)775-7983
- FIDONet 1:3604/60 FIDONet: 1:343/54
- Sysop: Stace Cunningham Sysops: Mike & Marthe Arends
-
- Glenn's World Amiga Haven
- Salem, OR Ellerbe, NC
- (503)581-6524 (910)562-2367
- FIDONet 1:3406/32 FIDONet: 1:3634/40
- Sysop: Glenn Schworak Sysop: Tom Clayton
-
- Applied Computer Systems
- North Highlands, CA
- (916)338-2543
- FIDONet: 1:203/227
- Sysop: Jeff Hayer
-
-
- International Distribution Sites:
-
- Guru Meditation BBS
- Madrid, Spain
- +34-1-383-1317
- FIDONet: N/A
- Sysop: Javier Frias
-
-
- We're also looking for non-FIDONet sites as well, so if you run a BBS and
- would like to be a distribution site, don't hesitate to ask.
-
- To become an official distribution site, please leave netmail to Sean
- Caszatt at 1:2601/512 or call Project Aurora direct. More sites are
- needed!!!!
-
-
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